Kingdom Elemental Review

Kingdom Elemental


Developer: Scott Thunelius and Chronic Logic

Category: Strategy

Release Dates

Digital Download - 09/15/2007

Discuss This Game


7.0

GZ Rating

Gameplay7.5
Graphics7
Sound7
DifficultyMedium
Concept6.5
Overall7.0

A casual sword and sorcery title.

Reviewer: Mike David
Review Date: 01/25/2007




 

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It seems that most games in the fantasy vein are all trying to be the next big thing. Bigger worlds, bigger adventures, bigger monsters, bigger, bigger, bigger. You'd think all these RPGs had thyroid problems with as big as they have become. And while this certainly isn't a bad thing, the idea of being able to play a game in this genre for a few moments is pretty much absurd. Well, the forces that be, decided to make a title that could appeal to those players who like to game in small amounts and those who enjoy slaying monsters all night.
 
OK, so Kingdom Elemental works like this, you are given a set amount of gold, with this amount you can buy different character types, the foot soldier, the archer, the mage, the healer and so on. After purchasing and placing these characters on the game screen, you must successfully defeat the baddies that come on screen. Now I am simplifying this a bit initially, but understand that each character has innate abilities and abilities that can be unlocked. For example, the archer can shoot regular shots, but if you purchase the fire arrow ability, then every 40 seconds, you can fire a very powerful fire arrow. As you win rounds, you can unlock more abilities or new characters, eventually unlocking very powerful characters.
 


"Time to get out of the way."

 
Now to expand on the above statement a little bit more. The beginning of the game has this sort of smarmy tutorial, the voice over guy who is talking about the game kind of makes fun of himself and the genre in a playful yet understandable way. The tutorial is laid out in front of you very clearly and when you are told to do something, the tutorial will not continue until you do it.  Like I said before, each round you are given a set amount of gold and a set amount of points in which you can unlock character abilities (at first). Think of this almost like a board game. Each character costs a different amount because they can do different things. You start out the game with the soldier character and the archer character and like 200 gold pieces, with this amount you can purchase three soldiers and one archer or two and two, the point is, the dispersion of characters is entirely up to you. placing the soldiers at the front of your team and archers in the back does several strategically different things, in this case, the soldiers can absorb more damage then an archer can, so you would want to use them as an initial line of defense. The idea being while your soldiers go mano-a-mano with the bad guys, your archer(s) can pick them off from a distance. As they fight the monsters come in waves which is indicated at the top of the screen, wave 1 of 3 and so on. Once the whole battle is won, you continue on by getting a point (again, to unlock either new characters or abilities of existing characters) and more gold. Since the game is somewhat tiered, you soon find yourself buying many more characters as the monsters not only increase as the rounds do, but new and more powerful creatures are introduced.
 
The whole idea is that this is one of those games that plays out like a puzzle game (only it's not a puzzle game). Hopping on and playing for ten minutes at a stretch is totally easy and while the game does provide a certain amount of entertainment, I don't know if I could see anyone playing this one for more then an hour at a time. Don't get me wrong, there is a sort of strange addiction that does come over you as you play, hoping to unlock some new powerful attack or cool looking character, but then it's simply too easy to walk away and go mow the lawn or do something else. I dunno, it's kind of weird.
 
The graphics aren't all that difficult to get by on, in fact there are some interesting character models out there and even some monsters that I simply have never seen before. The entire game takes place on one of four different battlefields if you will. A giant chunk of earth plucked out of the ground in a random shape and left spinning in space. You can rotate around the battlefield as things are happening or as the game is paused, there is even a zoom in zoom out function that does help you get a better idea on what the devil is happening. Each character/creature on the screen has a real time health bar that you can see become depleted or become healed if the right character is working. Nothing terribly flashy in terms of the eye candy, but the action does unfold at a nice pace without visual breakdown, considering the title has very low system requirements.
 


Here's a tip; If you set fire to a bear and it doesn't kill it, then be prepared to run like the wind."

 
The sound in the game could be described as slightly out of date, but it does sound appropriate for the carnage and battles that occur. The voicework is somewhat cheesy as characters fire off a quip like "I can do that" as you instruct them to dole out some punishment. I could understand what the folks were thinking when they were making this title, trying not to take things too seriously while speaking the witty lines of the various character models. One almost thinks the developers probably had their families come in and do the voicework. Still, while the one-liners can get repetitive, the sound is clear enough to be a positive.
 
Now the game only has the four main worlds/levels, and each one only has a few rounds to it, so the game could be considered short, but the real challenge lies in trying to beat the levels while using different tactics. Instead of beefing up your entire side with all soldiers and then having them hack the bejeepers out of everything, try playing the same round using only archers or monks (which are actually lizard-men) and things can get really interesting and challenging for that matter. So there is a certain amount of length found in this title, if you want to try the game on it's hardest setting then you probably will have wanted to have beaten it on the regular setting. The game can be tough in some places.
 
Review Scoring Details for Kingdom Elemental
 
Gameplay: 7.5
It's actually pretty easy to do, and the fact that you can pause the game, and issue commands makes things a bit easier. Some unlocked abilities must be activated while others occur automatically. The game is user friendly to control.
 
Graphics: 7.0
It has graphics that take advantage of their humble limitations. You would think that each character was just a cookie cutter mold (all soldiers are the same) but in all actuality they each have a mini bio and sometimes funny back-story.
 
Sound: 7.0
A sometimes funny, sometimes overly dramatic range of voice work. Characters belch out canned phrases that may or may not grate on your nerves (I didn't mind them). Action sounds and sound effects are average, but they strangely fit with this title.
 
Difficulty: Medium
It's a game that has some challenge to it, but never so much that you get frustrated with it. A few times you will run into some scenarios that will force you to really think out your strategy.
 
Concept: 6.5
It's pretty much copying several games' better parts and then making it micro sized so you can play in large or small doses. If the game sounds familiar, that's because it is.
 
Multiplayer: Not available in this title.
Which is a total shame, this title would be really an awful lot of fun to go against others with, each side picking their respective teams and then attempting to snuff the other side out.
 
Overall: 7.0
The game is actually a (dare I say) cute little title. It has it's faults, but they are easily forgiven in a title as quirky as this one. I really wished there was a multiplayer mode, but for what it is worth, the game is a fun little diamond in the rough.


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